Dicegeeks August Newsletter
As always, there are exciting things in development here at dicegeeks.
In addition to Dungeons for the Master, I'm working on new revisions of Anarchy. Plus I have a couple of other systems and settings in the works. I can't wait to unveil them.
I'm super excited to let you know dicegeeks.com is nominated in the best blog category for the 2017 ENnie awards. Check out the listing here. I can't believe how quickly the site is growing.
Keep gaming!
Matt
This Month's Free Dungeon Map
I had some fun with this one. Enjoy!
The Pit of Sindara Nekor - Free PDF
Random Star Wars Blasters Table
I created a random table of blasters for my epic Star Wars campaign. Check it out:
1D100 Random Star Wars Table
Best Case/Worst Case Mini-Game
I started working a simple system based on this blog post. It's my first attempt at a story-type mini game. I'm not even sure if it is playable yet, but I thought I would share it with you all.
I'm going to keep working on it to see if I can really make something out of it.
BC/WC Scale
1 - Worst Case
2 - Very Bad
3 - Bad
4 - Good
5 - Very Good
6 - Best Case
BC/WC First Draft
Determine the setting as a group.
Roll a die (ties are resolved by roll off). Starting with the lowest roll to the highest, name your character.
Roll a die. Starting with the lowest roll to the highest, state three things about your character.
Roll a die. Go around the table until every player has been asked three things about their characters.
Answer the questions by rolling a die. The answer should correspond to the best cast/worst case scale.
Roll a die. The lowest roller introduces a challenge to the group. The players state how they would confront the challenge. Each player rolls on the best case/worst case scale to determine the results.
Move on to the next highest roller and so on.
Repeat the process three times.
Roll a die. The lowest roller rolls again. The result is applied to the entire group based on the best case/worst case scale.
Roll a die. The lowest roller introduces a challenge to the group. The players state how they would confront the challenge. Each player rolls on the best case/worst case scale to determine the results.
Move on to the next highest roller and so on.
Repeat the process three times.
Roll a die. The lowest roller rolls again. The result is applied to the entire group based on the best case/worst case scale.
Roll a die. Starting with the lowest roller, each player rolls on the best case/worst case scale. Every player describes what happens to their characters.
Dungeons for the Master - 50% Off
Your players now want to explore the ruins you mentioned in an offhand remark. Don't worry. With this ebook of maps, you'll have an exciting dungeon ready to go before your players can open the Doritos bag or check Facebook.
This PDF includes:
100 hand-drawn original dungeon maps. These maps will only be available in this PDF.
Unique dungeon names to get your creativity flowing.
A comprehensive 1D100 table of dungeon encounters. Have characters fall into fiery pits, not cliches.
Plus, all the maps I have ever posted on my blog or included in free products. That will bring the total number of dungeon maps to nearly 200!
I've added even more value to this PDF than when I made the first announcement. Simply type dicegeeksemail in the offer field to get a 50% discount. Only a few discounts remain!